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Vẽ texture cho vật thể it poly trong game
1. Giới thiệu
2. Model và Uvs
3. Chọn lựa texture nguồn, tạo phần gỗ nền…
4. Tạo phần gỗ cho nắp, niềng kim loại và AO…
5. Vẽ các đường ghép bằng Viewport Canvas…
6. Gỉ sắt và bụi bẩn…
7. Tạo Normals Map…
8. Tạo Specular Map…









5 thoughts on “VẼ TEXTURE VẬT THỂ ÍT POLY CHO GAME

  1. Thanks Germano !Actually the main work (as was planned) is done in bdenler 2.49. During production I recognized, that several areas of the 2.5x development was suitable for me as well, most notable the sculpting and to a lesser degree the texture painting features.As it looks currently I will finish the short in 2.49 with maybe the compositing and final editing done again in 2.5x.Thats ok for me and gives me the chance to get familiar with certain aspects of the 2.5x series in a real project.And you are right about not rushing things. I will take the time it needs but still with a strong focus on finishing it. Right now my vision and the current state of the Ara’s Tale correspond quite well. There were ( and will be ) compromises, but the overall picture is still intact

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